FICS Scholarly Articles
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Faculty and staff research papers from the Faculty of Information and Communication Studies.
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ItemDesigning for One's Own: Towards Technology Design Education for Home and Family Care( 2024-04-24)Participatory design is a well-known methodology that involves end-users in the design process to create products and services that better meet their needs [1]. However, this approach is often applied to public or shared spaces rather than (one’s own) personal or family spaces. Even in family-centered design practices, designers’ attention are on the families of others, not their own [2], [3]. In this presentation, I describe the early stages of development of an educational approach as part of art and design research education, where students intentionally collaborate with their own family members, relatives, and friends as research participants and co-designers, and not merely for convenience. The approach draws inspiration from Hiroshi Ishii's "Weather Forecast Bottle," a tangible interface he developed specifically for his mother in the early 2000s [4], and has since fundamentally contributed to the field of tangible and embodied interface research [5]. The presentation will also discuss artistic and design projects I have undertaken with the intent to develop technologies and design propositions that benefit and provide care for my own family [6]. The framework borrows approaches from design fiction [3], [7], somatic practices [8], user experience and human-computer interaction (HCI) research [9], and visual and performance arts, and could be used to apply digital and frontier technologies such as wearable technology, IoT, and artificial intelligence in developing interventions for facilitating care within one’s home and family. I suggest that such an approach contributes to design education even as it addresses the need to care for one's own loved ones through targeted and context-appropriate applications of conventional participatory design and family-centered design. [1] C. Ten Holter, “Participatory design: lessons and directions for responsible research and innovation,” J. Responsible Innov., vol. 9, no. 2, pp. 275–290, May 2022, doi: 10.1080/23299460.2022.2041801. [2] K. Cheong and A. Mitchell, “Kwento: Using a Participatory Approach to Design a Family Storytelling Application for Domestic Helpers,” Lect. Notes Comput. Sci., pp. 493–500, 2015. [3] L. V. Nägele, M. Ryöppy, and D. Wilde, “PDFi: participatory design fiction with vulnerable users,” in Proceedings of the 10th Nordic Conference on Human-Computer Interaction, in NordiCHI ’18. New York, NY, USA: Association for Computing Machinery, Sep. 2018, pp. 819–831. doi: 10.1145/3240167.3240272. [4] H. Ishii, “Bottles: A transparent interface as a tribute to Mark Weiser,” IEICE Trans. Inf. Syst., vol. E87D, pp. 1299–1311, Jun. 2004. [5] B. Ullmer, O. Shaer, A. Mazalek, and C. Hummels, Weaving Fire into Form: Aspirations for Tangible and Embodied Interaction, 1st ed. New York, NY, USA: ACM, 2022. doi: 10.1145/3544564. [6] D. S. Maranan, J. Grant, J. Matthias, M. Phillips, and S. L. Denham, “Haplós: Vibrotactile Somaesthetic Technology for Body Awareness,” in Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction, in TEI ’20. Sydney NSW, Australia: Association for Computing Machinery, Feb. 2020, pp. 539–543. doi: 10.1145/3374920.3374984. [7] D. Oogjes, W. Odom, and P. Fung, “Designing for an other Home: Expanding and Speculating on Different Forms of Domestic Life,” in Proceedings of the 2018 Designing Interactive Systems Conference, in DIS ’18. New York, NY, USA: Association for Computing Machinery, Jun. 2018, pp. 313–326. doi: 10.1145/3196709.3196810. [8] R. Berland, E. Marques-Sule, J. L. Marín-Mateo, N. Moreno-Segura, A. López-Ridaura, and T. Sentandreu-Mañó, “Effects of the Feldenkrais Method as a Physiotherapy Tool: A Systematic Review and Meta-Analysis of Randomized Controlled Trials,” Int. J. Environ. Res. Public. Health, vol. 19, no. 21, p. 13734, Oct. 2022, doi: 10.3390/ijerph192113734. [9] T. Almeida, R. Comber, and M. Balaam, “HCI and Intimate Care as an Agenda for Change in Women’s Health,” in Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, San Jose California USA: ACM, May 2016, pp. 2599–2611. doi: 10.1145/2858036.2858187.
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ItemThe Wearable Futures Hackathon: Futures thinking, speculative design and wearable technologies in the Global South( 2024-06)The Wearable Futures Hackathon was a 12-week long online/offline interdisciplinary course developed for undergraduate students of an open university. The program focuses on wearable technology and culminates in an exhibition of the participants’ creative prototypes. To the best of our knowledge, the course pioneers artistic practice and exploration on speculative design and futures thinking through wearable technology within the national and regional context. In this pictorial essay, we elaborate on each of the weeks’ activities and the results of the program.
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ItemHaplós: Towards Technologies for and Applications of Somaesthetics( 2017)How can vibrotactile stimuli be used to create a technology-mediated somatic learning experience? This question motivates this practice-based research, which explores how the Feldenkrais Method and cognate neuroscience research can be applied to technology design. Supported by somaesthetic philosophy, soma-based design theories, and a critical acknowledgement of the socially-inflected body, the research develops a systematic method grounded in first- and third-person accounts of embodied experience to inform the creation and evaluation of design of Haplós, a wearable, user-customisable, remote-controlled technology that plays methodically composed vibrotactile patterns on the skin in order to facilitate body awareness—the major outcome of this research and a significant contribution to soma-based creative work. The research also contributes to design theory and somatic practice by developing the notion of a somatic learning affordance, which emerged during course of the research and which describes the capacity of a material object to facilitate somatic learning. Two interdisciplinary collaborations involving Haplós contribute to additional fields and disciplines. In partnership with experimental psychologists, Haplós was used in a randomised controlled study that contributes to cognitive psychology by showing that vibrotactile compositions can reduce, with statistical significance, intrusive food-related thoughts. Haplós was also used in Bisensorial, an award-winning, collaboratively developed proof-of-concept of a neuroadaptive vibroacoustic therapeutic device that uses music and vibrotactile stimuli to induce desired mental states. Finally, this research contributes to cognitive science and embodied philosophy by advancing a neuroscientific understanding of vibrotactile somaesthetics, a novel extension of somaesthetic philosophy.
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ItemRaderdieren, klonen, DNA en het in kaart brengen van menselijke ideologie in de ruimte(Nederlandse Vereniging voor Bio-Ethiek (Dutch Association for Bioethics), 2023)[Original] De mensheid is gefascineerd door culturele onsterfelijkheid en dit thema zit ook diepgeworteld in de verbeelding van ruimteverkenning. Nederzettingen in de ruimte worden dikwijls gepresenteerd als hoogtepunten van technologische en culturele evolutie. Ēngines of Ēternity is een multimedia kunstproject dat de menselijke neiging om nederzettingen in de ruimte te bouwen, bestudeert door de lens van raderdieren: de kleinste dieren op aarde, die voor ruimteonderzoek worden gebruikt. Het project is onderdeel van een serie kunstwerken van het SEADS ‘artscience’ collectief en vormt het vertrekpunt van een constant veranderende multimedia-installatie die reeds getoond werd in Brussel, Dresden en Londen. [English Translation] Humanity is fascinated by cultural immortality, and this theme is also deeply rooted in the imagination of space exploration. Settlements in space are often presented as highlights of technological and cultural evolution. Ēngines of Ēternity is a multimedia art project that studies the human tendency to build settlements in space through the lens of cog animals: the smallest animals on Earth, used for space exploration. Part of a series of artworks by the SEADS "artscience" collective, the project is the starting point of a constantly evolving multimedia installation that has already been shown in Brussels, Dresden and London.
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ItemImagining and Prototyping the Future from the Margins( 2023-11-22)Exploring past visions of the future reveals two key insights: First, we are not always great at predicting the future, but we are good (and unavoidably so) at shaping it. How the future unfolds is shaped by our present imaginings. Second, what the future looks like depends on where you’re looking at it from. Mainstream media, particularly Hollywood, often hands us meticulously crafted visions of the future. Rarely does the wider public get a chance to participate in crafting these images. In this talk, I share some of the creative projects—spanning dance, installation art, AI-generated imagery, and wearable technology design—that my colleagues and I have undertaken. These projects point towards anticipatory approaches to the future that ask, what happens when our images of the future emerge from the fringes rather than conventional centers of power, influence, and imagination?