FICS Scholarly Articles
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Faculty and staff research papers from the Faculty of Information and Communication Studies.
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ItemArtscience, cultural policy, and epistemological empathy: Towards imaginaries of the future as a new commons in the Philippines((Unpublished), 2025-12-12)Who gets to imagine the future? In the Philippines, there is a governance gap surrounding this question: government agencies for science, technology, and trade drive discussion of the future around innovation, growth, and "creative industries", while the agencies for culture and the arts are mandated to focus on the past and on culture as heritage. Drawing on Justin O'Connor's proposition that culture is neither a luxury or an industry, but a foundational capability—one that equips citizens to participate in shared meaning-making and democratic decision-making, this talk argues that there is a potential for science institutions to be "safe spaces" where democratic futures are co-imagined, through artscience practiced on equal footing with cultural workers and artists.
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ItemAmbahan ni Ambo: A Digital Experience( 2021)Ambahan ni Ambo: A Digital Experience is an initiative to adapt one of Ed Maranan’s stories into a digital platform that focuses on the experiences of each character and how these would translate in real life and give inspiration to its users to follow their example. Two frameworks have been implemented - first is to simplify content by dividing the program into age-appropriate branches that each age-group can easily manage, while the second framework focuses more on the experiences of each of the characters in the story and how readers might see their own real-life experiences with them. This research follows a perspective similar to Design Thinking and revolves around Planning, Creation, and Evaluation.
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ItemRaderdieren, klonen, DNA en het in kaart brengen van menselijke ideologie in de ruimte(Nederlandse Vereniging voor Bio-Ethiek (Dutch Association for Bioethics), 2023)[Original] De mensheid is gefascineerd door culturele onsterfelijkheid en dit thema zit ook diepgeworteld in de verbeelding van ruimteverkenning. Nederzettingen in de ruimte worden dikwijls gepresenteerd als hoogtepunten van technologische en culturele evolutie. Ēngines of Ēternity is een multimedia kunstproject dat de menselijke neiging om nederzettingen in de ruimte te bouwen, bestudeert door de lens van raderdieren: de kleinste dieren op aarde, die voor ruimteonderzoek worden gebruikt. Het project is onderdeel van een serie kunstwerken van het SEADS ‘artscience’ collectief en vormt het vertrekpunt van een constant veranderende multimedia-installatie die reeds getoond werd in Brussel, Dresden en Londen. [English Translation] Humanity is fascinated by cultural immortality, and this theme is also deeply rooted in the imagination of space exploration. Settlements in space are often presented as highlights of technological and cultural evolution. Ēngines of Ēternity is a multimedia art project that studies the human tendency to build settlements in space through the lens of cog animals: the smallest animals on Earth, used for space exploration. Part of a series of artworks by the SEADS "artscience" collective, the project is the starting point of a constantly evolving multimedia installation that has already been shown in Brussels, Dresden and London.
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ItemCourse Module Archive - MMS 150: User Interface and User Experience (UI/UX) Design (3rd Trimester, AY 2022-2023)( 2023)This archive contains the instructional materials for MMS 150: User Interface and User Experience (UI/UX) Design, a core course under the Bachelor of Arts in Multimedia Studies (BAMS) program at the University of the Philippines Open University (UPOU). Developed and refined by Diego Maranan, this version of the course package was implemented during the 3rd Trimester of Academic Year 2022-2023. While the course has been previously offered, this iteration represents a significant refinement of earlier versions and is submitted for formal consideration. MMS 150 introduces students to the foundational principles, tools, and collaborative practices of UI/UX design. Framed around the 5-phase Design Thinking model, the course guides learners through activities in user research, problem definition, ideation, prototyping, and usability testing. Emphasis is placed on ethical design, user empathy, and critical engagement with design processes across multiple platforms. Students work in teams to create functional low- and high-fidelity prototypes that address real-world needs and reflect iterative design thinking. Modules were delivered asynchronously through UPOU's Moodle-based learning management system, MyPortal. Students engaged with interactive activities, online workshops, discussion forums, and a peer-evaluated final project. The course culminated in a public-facing presentation and design critique session. This PDF archive includes: 1. A copy of the full authored course package; 2. A snapshot of the LMS course site (teacher view) showing how the content and activities were structured and implemented.