False prophets: exploring hybrid board/video games


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Date
2002
Authors
Mandryk, Regan L.
Maranan, Diego S.
Inkpen, Kori M.
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Volume Title
Publisher
Association for Computing Machinery
Abstract
In order to develop technology that promotes social interaction rather than isolation, we are exploring the space between board games and video games. We created a hybrid game that leverages the advantages of both physical and digital media. A custom sensor interface promotes physical interaction around the shared public display while the un-oriented tabletop display encourages players to focus on each other rather than on the interface to the game. The ensuing social interactions define the course that the game takes, while the computer enhances the gaming experience by completing the menial tasks and providing dynamic, exciting environments. Our hybrid board/video game has the potential to enhance natural and enjoyable recreational interaction between friends.
Description
ACM Classification: ACM Keywords; •Human-centered computing~Interaction design~Interaction design theory, concepts and paradigms•Human-centered computing~Human computer interaction (HCI)~Interaction devices~Haptic devices. This preprint of the paper originally archived in ACM conference proceedings has been uploaded under ACM's Green Open Access Policy: https://www.acm.org/publications/openaccess
Keywords
Research Subject Categories::SOCIAL SCIENCES::Statistics, computer and systems science::Informatics, computer and systems science::Computer and systems science
Citation
Mandryk, R. L., Maranan, D. S., & Inkpen, Kori M. (2002). False prophets: Exploring hybrid board/video games. CHI ’02 Extended Abstracts on Human Factors in Computing Systems, 640–641. https://doi.org/10.1145/506443.506523
Associated DOI
10.1145/506443.506523