SEA: A Game-Based Approach in Promoting Southeast Asian Cultural Awareness Through Southeast Asian Folktales


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Date
2024
Authors
Dema-ala, Joshua Albert C.
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Abstract
As stated in the Socio-Cultural pillar of the Association of Southeast Asian Nations (ASEAN), the regional organization aims to promote and foster a regional identity that acknowledges the cultural heritage of the Southeast Asian people and the importance of the region. A regional Southeast Asian identity is essential for the member states and their people because it offers a non-nation-centric perspective on Southeast Asian decolonization. It fosters a stronger form of regional solidarity, benefiting member states’ developing economies through reduced conflicts, increased social acceptance for people's mobility, and enhanced information sharing and exchange (Fabrian, 2016; Noor, 2020; Prana, 2017). As mentioned by ASEAN (2020), Farid (2020), and Fabrian (2016), one avenue that can help foster this identity is through cultural awareness facilitated by the creative and digital media. In this special project, the researcher developed SEA, a digital media designed to promote cultural awareness by creating mini-games based on Southeast Asian folktales. The methodological framework Agile-Extreme Programming was used in developing the video game because it allows for continuous testing and iteration. Based on the user feedback survey, it was found that SEA is an effective platform enabling users to enhance their awareness and knowledge of the diverse cultures across Southeast Asia.
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Additional Keywords: ASEAN Socio-Cultural Pillar; Southeast Asian Identity; Cultural Awareness; Video Game
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Research Subject Categories::HUMANITIES and RELIGION::History and philosophy subjects::History subjects::Technology and culture
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Associated DOI
10.5281/zenodo.14586613